//	Copyright (c) 2008-2025 Ryo Suzuki.
//	Copyright (c) 2016-2025 OpenSiv3D Project.
//	Licensed under the MIT License.

//
//	Textures
//
@group(0) @binding(0) var Sampler: sampler;
@group(0) @binding(1) var Texture: texture_2d<f32>;

@fragment
fn main(
	@location(0) UV: vec2<f32>,
) -> @location(0) vec4<f32> 
{
  return textureSample(Texture, Sampler, UV);
}
